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Cel shading little devil inside11/24/2023 ![]() Also filing in the flat color was more of a hassle because typically I use the paint bucket tool, but because it's a pencil line art I intead had to use the magic wand and fill in the small gaps. As doing too much would make it stand out more, and too little would make it appear flat. On the flip side, though placing the shadows and highlights was actually quite difficult for the fabric and hair. I've never tried to do lineart-less art before and it makes me curious as to what it would look like in my style. Interestingly though I did notice how coloring in the line art for cell shading makes a much greater impact than full rendering. Plus the fact that the number of layers that I used was significantly smaller, it was a lot easier to navigate through. Obviously the first take away was how much easier it was to complete the cell shading, I think it took me about 6 hours which is half the time of the fully rendered image at about 12-14. Along with having a range of 3 to 4 shades darker and 2-3 lighter for each color. ![]() Variation in opacity and width in line art. On the right, I used the G pen for line art and a combination of the light pencil, airbrush, watercolor and oil brushes for the shading. Along with a range of 1-2 shades darker and 1 shade lighter for each color No variations in opacity or width for line art except for the eyes. On the left, I used a hard pencil for line art and the pen tool for the shading. ![]() Or have very detailed lines and anatomy with just minimal shading. I myself haven't used strictly hard shading in my work for about a year and a half now so I tried my hand at it again and compare it with my usual rendering. I've been browsing through art on Instagram a lot, particularly anime style, and I've noticed how some artists can pull off a simplistic style really well. ![]()
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